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2 Game Reviews w/ Response

All 50 Reviews

Niiiiice.

Some recommendations:
1) As the previous comment suggested, a goal that goes a bit beyond just "avoid dying" would be nice, but is not necessary.
2) Some sort of impact SFX or GFX would be nice when you take a hit. As it is, the health bar goes down, but that doesn't really have an impact on me as a player. A thud, or a red outline around the player, or something along those lines would make me feel more involved.

mooseisloose responds:

1) Yeah I realize that... I'll think one up for future games =)

2) Yeah I was thinking a small thud and the player flashes red for a couple of seconds... I'll include it in the next one =)

Meh. Got some issues.

Let me offer the criticism before praise -- and there's a little bit of praise, so please keep reading:

- It's dirt-simple to legally get sound effects for your animation. Simply go to google and type "Free Sound Effects ______" (where the blank is filled by the type of sound you want. (i.e.: screams, gunshots, brakesqueals, etc.)
- I would take a bit more time, go over your animation, and make the stick figures' movements more fluid, even if you do leave them as stick figures.
- I died three times before I figured out I was supposed to click on the terrorists to shoot them. Not precisely intuitive. Perhaps, when you're shooting, a cross-hair shaped mouse cursor?

Positive stuff:
- Interesting concept. Sort of "Dragon's Lair" meets Newgrounds, stick-figure style.
- The action made sense, once I realized what I was supposed to be doing.

Ockeroid responds:

Yeah, I've realized now that for the next one I'm going to need sound, better graphics and an instructions page.
Thanks for the feed back.

Yes, I am working on flash stuff. Yes, it is a pain to do so. :) Hopefully, you'll be able to see something soon, though.

Age 49, Male

Technical Support

Austin, TX

Joined on 5/12/05

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