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View Profile BlackWolfe

50 Game Reviews

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A few suggestions:

Nice start. Here are a few things I recommend:
1) Sound, please.
2) Consider replacing your "Shape" movie clip with a character we can sympathize with. Heck, just use Robotron sprites for all I care, just... something other than the box of rainbows.
3) Please kill the momentum when respawning after hitting a wall. Two lines of AS would do it.
4) Don't give up just because I'm criticizing here. :D Keep plugging.

The problem with the "Next" buttons...

When playing the game in the embedded flash window, if your screen isn't big enough to show the whole thing, the "Next" button is off the bottom of the screen.

The solution: Play it in pop-up.

Not bad...

Tetris + Pipe Dream + Potty Humor = A fairly fun game. Not incredible, but not bad either.

Oh... my... goodness...

So, I looked at this and thought, "Oh, a rhythm game. Sounds like fun, but ANOTHER one?"

So, I tried it...

This is vastly different from any rhythm game I have ever encountered, and in a GREAT way! I think the learning curve is a little high... Expanding the instructions a bit would help. Making a super-easy newbie mode would help, too.

I can see myself wasting hours trying to improve my scores. That's a huge indicator of what kind of game you've put together here.

So you get a 10/10 and much deserve it, too!

Not bad

I have to agree with KillerClam-- the game shows real promise here. A little "bleah, I'm dead" squashed character animation when hitting a wall would have been fun, too. It's nice to see an avoider type game that doesn't just use dots. It's nice to see things happening on the maps... Yeah, I'm gonna raise your graphics and overall scores a bit, now I'm writing this review...

Niiiiice.

Some recommendations:
1) As the previous comment suggested, a goal that goes a bit beyond just "avoid dying" would be nice, but is not necessary.
2) Some sort of impact SFX or GFX would be nice when you take a hit. As it is, the health bar goes down, but that doesn't really have an impact on me as a player. A thud, or a red outline around the player, or something along those lines would make me feel more involved.

mooseisloose responds:

1) Yeah I realize that... I'll think one up for future games =)

2) Yeah I was thinking a small thud and the player flashes red for a couple of seconds... I'll include it in the next one =)

Buggy but promising.

A nice early work, however, as previous people have noted, there's a problem with how you have the preloader setup.

If you are (as you appear to be) using the Newgrounds preloader, this problem shouldn't be happening at all unless you've tried to change the code from the preloader.

(Guys, if you want to review this game, you can right-click and select "Forward" until the music starts, and the rest of the code works fine.)

The collision detection for the asteroids is clunky -- they record collisions when there's a good quarter inch of screen between my ship and them.

A few muted sound effects wouldn't hurt.

The music loop that plays during the race is, well, not good for gameplay -- wouldn't be bad menu music, but it's entirely too repetetive for the game itself.

Wrapping around the screen is something most games avoid for a reason -- it's not exactly intuitive.

What's the condition for ending the race? Number of asteroid collisions? Time spent? What?

But mostly, your code is solid and you show promise.

Meh.

It was kind of fun, but mostly predictable.

As an experiment, I think it succeeded.

But overall, I think it would have been better to take the time to either put a lot more effort into the story.

Sorry.

Meh

I was a huge fan of Lemmings when it first came out (for Commodore Amiga, man I feel old). So I was kind of looking forward to this.

It would have been more rewarding to play if you had included one or more of the following:
- Lemmingdeath sounds. There are two that any Lemmings fan really wants to hear: "Oh no!" and the "ugh" that they make when they hit the ground too hard. You can find them at LemmingsUniverse.net
Otherwise, it was cute. Nothing special, but cute.

Nice start

Good stuff first:
- It's tight -- no bugs that I could find.
- It's not impossible, but not easy.
- You've got the collision detection down pat.

Not so good stuff:
- I feel unrewarded: Yay, I moved a black square to a moving green dot over and over.
- Some sounds would have increased the interactivity, even a little *ding* when you hit the dot.
- Additional levels/goals would help, too. (i.e.: same game, but with a maze to navigate while dodging the red boxes and seeking out the One Dot).

In all, it shows that you have potential, so long as you don't let reviews like this one get you down. Keep plugging away.

Yes, I am working on flash stuff. Yes, it is a pain to do so. :) Hopefully, you'll be able to see something soon, though.

Age 49, Male

Technical Support

Austin, TX

Joined on 5/12/05

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